Godot Engine Internal Development Begins

Juan Linietsky and Ariel Manzur begin developing Godot as a proprietary, in-house game engine for OKAM Studio to power their own commercial games.

Significance

This marks the actual birth of the engine, laying the foundational architectural principles and core features that would later become public.

Key facts

Year
2007
Type
invention
Location
Buenos Aires, Argentina (OKAM Studio)