Godot Engine Internal Development Begins
Juan Linietsky and Ariel Manzur begin developing Godot as a proprietary, in-house game engine for OKAM Studio to power their own commercial games.
Significance
This marks the actual birth of the engine, laying the foundational architectural principles and core features that would later become public.
Key facts
- Year
- 2007
- Type
- invention
- Location
- Buenos Aires, Argentina (OKAM Studio)