id Software releases *Wolfenstein 3D*
While not a true 3D engine, *Wolfenstein 3D* showcased John Carmack's innovative raycasting engine, creating a convincing pseudo-3D environment that set the stage for later, fully 3D engines.
Significance
Demonstrated the commercial viability of 3D-like graphics on standard PCs, proving that advanced rendering could be performant and engaging, and was a direct precursor to the Doom engine.
Key facts
- Date
- 1992-05-05
- Type
- release
- Location
- Mesquite, Texas, USA